For several years, we have been laid down with plain crafts, which are proudly called “Games based on” – either a movie blockbuster, or above a popular book. Under the carbon car, the filmed plot, stupid enemies, general secondaryness – reasons to refuse to immerse a lot. But progress does not stand still. You noticed that every year the quality of games is increasing? I’m not talking about technologies – they were, are and will be one of the indigenous differences, not about gameplay – each generation needs their heroes, their ghosts, their games, finally. It is the alloy, the symbiosis of all qualities, all that we expect, and leads to success. Even so adored by greedy publishers, the game adaptations of hits of the film industry and great books have become an order of magnitude better. Fabulous "King Kong»Won at the expense of a large budget," "Chronicle of Narnia"Amazing thanks to the dynamic gameplay, a cozy atmosphere and a pleasant, not cutting eye schedule. But without a story about the plot to understand the entire salt salt is hard.
Back in the late 30s of the last century, Cambridge Professor Klave Steaples Lewis began work on a fairy tale for children and adults. It is now “with a bang” to buy all sorts of heartbreaking stories like ”Lemoni Snings: 33 misfortunes", And before there were few such stories. By the way, the evil Uncle Olaf migrated to the aforementioned game for children from The Chronicles of Narnia: The Lion, The Witch and the Wardrobe. The book is permeated by Christian motives, moral instructions and deep morality. The plot is really powerful-an ambiguous good with fists and the terrible-fingered forces of evil, sometimes showing compassion and humanity. White sorceresses – the personification of fascism, hatred and dysfunction. Leo Eslan is a fiery revolutionary, advocate of the witch regime and just the king of animals. A professor always employed in the laboratory, he cannot be disturbed. Any character traits, the emotions of the main characters are reflected in the game, and conveyed quite close to the source (take a word, re -read it twice – once long ago, the second – by passing the game). True, for the sake of unpretentious players, the script was cut, the main emphasis on the gameplay.
Four brothers and sisters fall into the magic country Narnia. Here, in fact, is the whole tie "Games in the film". Yes, then the characters are revealed in the course of the action, our attitude to small heroes is formed. But everything starts hard and gloomy. Bombing, a raid of a fascist aviation in London, a fire, you need to save sisters and younger brothers (Susan, Edmund and Lucy). By the way, each of them has different skills – skills. The oldest, Peter, acts like a tank – breaks the doors, breaks into shreds of fence and chop enemies with a sword, like a berserker. Lucy can slip into any gap, cure relatives. Susan shoots perfectly from a bow, maybe play snowballs (yes, this is not a joke), plays perfectly on the pipe. The most interesting thing is that everything, as it seems to us at first, pseudo -elaborate skills will necessarily come in handy and will be used during the passage of the game before the final credits.
For those one and a Jackpot Charm Casino review half dozen missions that are allocated to us by the developers, we earn coins of various types, scattered in levels in random order, which can be spent on pumping characters. Moreover, the children can still unite with each other and act in pairs – Peter easily pulls Lucy through snowdrifts, for example. By the end of the game, the guys also acquire artifacts – a super -mechanical for St. Petersburg with a non -fabulous damage – a wonderful gift for the end of the game, especially since the enemies became stronger. Perfectly worked out perfectly worked out components – sometimes useless, sometimes superpowial, but sooner or later used by all and later.
But the most interesting thing is not the rudiments of the role system, not the various abilities of the heroes and not their entertaining combo -acceptors, the most interesting thing is His Majesty Gameplay. Such a seemingly semi -children’s game should be of the middle pace, and we are pleased with a frantic rhythm and adrenaline tasks.
Fear penetrates through and through when you do not have time to hide from the economy of the professor in the chest, when wolves jump out of snow -capped bushes and tear to pieces of relatives. You emphasize the heroes, fight with wolves, dwarfs, goblins and Osami, and immediately – rush on an ice floe along the abundant abysses of mountain rocket. In small locations, you fight with enormous indomitable monsters. Stealth Mission are replaced by abundant action levels. Tasks are overly difficult – to have time to run over the allotted time, to hold out the right number of seconds is sometimes really difficult. I assure you that the few dozen hours that you will spend after this game will be a holiday for you. And the bosses? Almost all huge, powerful, seemingly indestructible-and try to find them a heel for the strictly allotted time! You fascinate the songs with a song, an adversarial, which is supported by evil archers – these are all just flowers. Here are just a system of checkpoints, justifying itself only in Brothers in Arms, It is inappropriate here-you can’t stay arbitrarily and often, having passed half a level, you die two game meters from the saving place.
They just lost with artificial intelligence – even in the calculation of preschool children, it is weak. When switching the Glav heroes, pay attention to the ex-protagonist-he loses interest in battle and blindly walks after our new chosen one. The adversaries are also distinguished by a rare tightness – archers boldly protrude directly on snowballs, firing at our distant lodge, and we, stolen at the distance of an extended arm, do not notice point blank range. Something can be bosses, but here the emphasis was on scripts. Yes, they also like to use artificial intelligence not to use manual dressing, but hacks with triggers.
Self-domestic Americans are accustomed to seeing a competitive spirit in everything, even in this almost “children’s” project they created a system of assessments at the end of each mission and “stimulating” bonuses-somehow unnecessary levels (ordinary Kill`em All), stories about creating a game, etc.p. Not everyone is interested in how certain landscapes loomed. Such materials are usually laid out in the form of a video, but an excess level with unusual tasks could be attached.
For such a quality product, it would be a crime to make a mediocre graphic shell. And here are the developers from Traveller’s Tales They didn’t disappoint-there are no super innovations, there is no order for the already fed Blum and Bump-Mepping, but everything is colorful, juicy, bright, but not acidic shades, but in tones pleasant to the eye. Plus huge opportunities in the menu when setting up – you can configure games for any computer – even with 128 megabytes of RAM. The levels are only small and cramped, but sometimes it is justified by gameplay – according to too large locations, we would be worn for hours from the bosses. Unfortunately, interactivity also has to be forgotten-barrels explode, rare juniper thickets burn, fences from branches break only in places allocated by gam designers.
Sound and music is enough at a high level. The music is smooth, when there is no danger, but it becomes rhythmic and brisk as soon as the enemies appear-whether it is an old and strict housekeeper or a large flock of gray wolves. But the kids love to cry out and without reason. But this is not a bug – there are no bugs in the game.
Final comments
The Chronicles of Narnia: The Lion, The Witch and the Wardrobe – Great game. Despite all the shortcomings and minor flaws, she was able to win the hearts of many hundreds, thousands of people. A little damp balance, uncomfortable management, monotonous puzzles (no, at first they are, of course, unusual, but they are bored with the second half of the game) and still not the most sophisticated picture allow the game to go to the leaders, become a world hit. But a strong plot, an unusual quality of performance for “games by motives” and the integrity of the style are worth passing the game at least once … or two
Gameplay: they were waiting for a simple children’s arcade, and received heterogeneous-in some places even hardcore-an action-an affiliate.
Graphics: Home style is sometimes better than the latest engines. And do not forget the bitter word "cross-platform".
Sound: Music adjusted to the plot, to the offensive slurred speeches of the heroes and the uterine growl of the orcs – a good cocktail.